Golf Humor – The Rules of Golf

I hope you’re having a great Friday! Here’s a little golf humor to help you get through the day.

The Rules of Golf

  • The game of golf is 90% mental and 10% mental.
  • If you want to get better at golf, go back and take it up at a much earlier age.
  • Since bad shots come in groups of three, a fourth bad shot is actually the beginning of the next group of three.
  • When you look up and cause an awful shot, you will always look down again at exactly the moment when you ought to start watching the ball if you ever want to see it again.
  • Any change works for a maximum of three holes and a minimum of not at all.
  • No matter how bad you are playing, it is always possible to play worse.
  • Never keep more than 300 separate thoughts in your mind during your swing.
  • When your shot has to carry over a water hazard, you can either hit one
    more club or two more balls.
  • Golfer’s who claim they don’t cheat, also lie.
  • If you’re afraid a full shot might reach the green while the foursome ahead
    of you is still putting out, you have two options: you can immediately shank
    lay-up, or you can wait until the green is clear and top a ball halfway there.
  • The less skilled the player, the more likely he is to share his ideas about the golf swing.
  • The inevitable result of any golf lesson is the instant elimination of the one critical unconscious motion that allowed you to compensate for all your errors.
  • If it ain’t broke, try changing your grip.
  • It’s not a gimme if you’re still away.
  • Everyone replaces his divot after a perfect approach shot.
  • A golf match is a test of your skill against your opponent’s luck.
  • It’s surprisingly easy to hole a 50-foot putt when you’re lying 10.
  • Counting on your opponent to inform you when he breaks a rule is like expecting him to make fun of his own haircut.
  • Non chalant putts count the same as chalant putts.
  • The shortest distance between any two points on a golf course is a
    straight line that passes directly through the center of a very large tree.
  • There are two kinds of bounces: unfair bounces, and bounces just the
    way you meant to play it.
  • You can hit a 2-acre fairway 10% of the time, and a 2-inch branch
    90% of the time.
  • Every time a golfer makes a birdie, he must subsequently make two triple bogeys to restore the fundamental equilibrium of the universe.
    If you want to hit a 7-iron as far as Tiger Woods does, simply try to lay up just short of a water hazard.
  • To calculate the speed of a player’s downswing, multiply the speed of his backswing by his handicap. Example: backswing 20 mph, handicap 15, downswing 600 mph.
  • There are two things you can learn by stopping your backswing at the top
    and checking the position of your hands: how many hands you have, and which one is wearing the glove.
  • Hazards attract. Fairways repel.
  • You can put “draw” on the ball, you can put “fade” on the ball, but no golfer can put “straight” on the ball.
  • A ball you can see in the rough from 50 yards away is not yours.
  • If there is a ball in the fringe and a ball in the bunker, your ball is the one in
    the bunker.
  • If both balls are in the bunker, yours is in the footprint.
  • Don’t buy a putter until you’ve had a chance to throw it.

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